Deep Dive Studios brought us in to design a boss character for their side-scrolling prototype, with a clear goal - strong presence on screen while staying consistent with the stylized world.
We focused on bold shapes and controlled detailing so the character reads well in gameplay without overpowering the scene. Not a huge scope piece, but getting that balance right was what made it interesting.
If you’d like to see how it fits into the full project, we’ve shared more here:
https://thundercloud-studio.com/portfolio-items/deep-dive-studios-2d-environment-design/
Would love to hear what you think!